week 3-2, assignment #2 Link to my digital storytelling: https://voicethread.com/share/10996323/
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week 3-1, assignment #2 My philosophy on Gaming From the learner’s point of view, I would say that I love having games in the classroom; it is such a fun way of leaning! I think most learners would say the same. Which student does not like playing games? I think that every student would agree with me that learning through games is also much more engaging than learning the old fashion way of teacher lecturing or reading from a text book. From a teacher’s point of view, I would say that we must be very careful when using games for teaching purposes. For sure, I agree that gaming should be incorporated into the curriculum, but we have to be mindful that the games are enhancing the learning and not minimizing the learning. This means that teachers must be choosy in game selection; choosing games that actually teach something. In order to do this teachers must do proper research on gaming. The best way to know if a game will actually teach something is if the teacher tries it th...
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week 3-1, assignment #1 After going through the website, Gamestar Mechanic, I realized that many teachers use games as a teaching tool for students. This means that through playing the game, students are learning something. It can be a wonderful thing for teachers to implement into their classrooms because it is by far very engaging for students. Children love playing games so they will not even feel like they are learning. However, whether they notice it or not, they are learning in the process. I saw many different games that teachers use for educational purposes. One of them I went through, I realized that it is a geat game for students to teach them problem solving skills in real-life situations. This is a very important skill for students to learn and by playing the game, they are actually going through the whole process themselves, step by step.
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week 2-2, assignment 2 Grade level : 2 • Common core standards and learning outcomes : CCSS.ELA-LITERACY.L.2.2.D Generalize learned spelling patterns when writing words (e.g., cage → badge; boy → boil ). • Instructional activities : Students see a list of words with a missing letter and are given a hint as to what each word is to help them figure out each word. • Assessment : Teacher will collect the list of words at the end of t game to check o see that the students chose the right missing letter for each word. • Debriefing : students will be given a paper to fill out that reflects on the game. The question asked is what did you do in the game and how can this game help your literacy skills? • What cognitive skills do this game help to cultivate? This games helps students recall words they know of from before and plug it into the appropriate places. • What new literacies skills do this game help to cultivate? Students will learn how to play a game o...
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week 2-2 assignment 1 Gaming What gaming elements provide users the learning content and how? Text: the game provides the user with hints about words that they have to guess, these words are educational because it is like trivia; it makes the user think. · Visual-graphic elements: Because it is a crossword puzzle, letters in different words can be overlapping. The user can use this to help them figure out new words. · · Audio elements: There are none in this game 2. What is the goal of the game? The goal is to figure out all the words in the crossword puzzle. 3. What are rules of playing this game? Each word has to fit into a specific number down or across and the space provided only allows for a certain amount of letters which forces the player to only enter the word the game has in mind which it gives ...